FROM YOUR CASTLE TO LEVEL 40

Plan your climb.
Time, budget and Azurite.

Compare free play, a monthly budget and the fastest modelled Azurite route. Start fresh or continue from your current Castle and building levels. You can collect Azurite before it is needed.

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THE WHOLE ROUTE

Resources to have ready

Includes all remaining Castle and prerequisite upgrades, counted once. Existing building levels are excluded. Food, wood, stone and iron are total costs; subtract your own stock separately.

1. Your starting point

Level 0 means no buildings are marked complete; the tutorial may give you buildings or resources. Choose your existing Castle level to exclude its already-required upgrades. Build times come from the game configuration, divided by 1 + your speed bonus. Speed-ups are applied to the earliest planned upgrades. Required food, wood, stone and iron are assumed available; use additional delay and other spending for gathering, purchases and downtime.

Your existing buildings

The minimum buildings required for your current Castle are filled in automatically. Increase any level to match your account. Levels below that minimum are corrected because they are inconsistent with the chosen Castle.

2. Free Azurite & early collection

Use this field for other recurring rewards such as Royal Challenge. Do not include mine output, Azurite Card rewards or Superior Abyss Chests: those are calculated separately below.

AZURITE PRODUCTION

Mine, boosts & monthly card

The defaults reproduce 8 + 0.4/hour and 80 + 4 capacity from your example. Adjust them for your own account. Production begins once Castle 30 can finish in your build plan. If the mine is not marked as an existing building, its construction resources are included. Owned boost items are used on consecutive production days; their acquisition cost is not invented or charged.

One active title at a time

Only the selected title applies. Activations are assumed available each day and scheduled consecutively at the start of the day, at most 24 hours total. Treasurer’s gathering speed and Baron’s recruitment bonus are not treated as mine output or construction speed.

Azurite Card

€21.99 for 30 days: 90 Azurite/day, +10% mine production and +10% base storage capacity. The 90/day reward is separate and is not multiplied by output boosts. New cards are charged to paid scenarios only; a monthly budget must be able to pay for them before other packs. Free play can use remaining days on an already-owned card, but never buys or renews one.

Production formula & collection limits

Resource output percentages are added to the unboosted hourly rate. The +50% item applies for its active day; the +10% card applies only while active; the title applies only for its selected hours. Treasurer and Baron never overlap. Storage capacity limits what you collect; production stops when storage is full. The estimate averages collection cycles and title timing over their repeating cycle, and credits collected production once per plan day.

Formula before storage limits: base/hour × [24 × (1 + other bonus + active item bonus + active card bonus) + title bonus × title hours/day]. Percentages are expressed as fractions. Card storage bonus is added to the other base-capacity bonuses. These stacking assumptions follow the supplied screenshots and title rule; compare the result with your in-game mine panel.

MONSTER FARMING · LEVEL 26+

Superior Summon Scrolls

Superior Summon Scroll Fragments → Superior Summon Scroll → Superior Abyss Chest → 80–150 Azurite.

You can collect at most 50 fragments per day; this is a cap, not a guaranteed drop rate. Every 10 fragments makes one Superior Summon Scroll, which gives one Superior Abyss Chest. Leftover fragments carry over. The model crafts and opens each complete scroll/chest immediately. Monster level 26 is not Castle level 26: enter when your account can actually farm those monsters. Stamina, monster-killing capacity and any spending to farm them are not automatically priced; enter extra spending separately if needed.

The default is the conservative minimum of 80 Azurite per chest. The payout distribution is unknown: 115 is the midpoint of the range, not a verified expected average. Output boosts, titles and the Azurite Card do not multiply these chest rewards. Avoid counting them again under other free income or events.

3. Shops & round limits

Named Azurite quantities and euro prices come from your shop catalog. Higher tiers may be historical. Each round buys levels in order; the planner never skips earlier levels. All tiers must be enabled only if the game allows them.

Daily Azurite Growth — assumed offer days

Monday / Wednesday / Friday is an editable planning assumption. An exact full rotation is not proven. Weekly offers repeat every 7 days; Monthly uses the round length below. Round starts are relative to your shop access day, not an official reset calendar.

Standard-shop and Limited offers are off by default. Standard shop allows a single round of its first two named levels; no reset is assumed. The seasonal Limited offer uses only its first priced quantity and your chosen repeat interval. Enable these only if available to your account.

4. Events

No verified event reward quantities are available in your catalog yet. Add your own free reward or paid offer. A repeat interval is a scenario assumption, not an event prediction. Paid event price represents the full cost of obtaining that reward.